Every action in XCOM counts: and most shots have a chance to miss, which is a big source of the game’s tension… especially considering that your soldiers are mortal. One improvement I noticed was that the irritating mechanic of “grazing” shots seems to have been reduced. War of the Chosen features such a wide range of enemy types, that no two missions are likely to play out in just the same way. Combat has also been improved, and the game provides plenty of tools to solve the various problems it poses for you. Seeing your very own roster of upgraded, ’80s action-hero badasses take to the field, is an unmatched feeling. You can change almost anything about the look and feel of your soldiers, and this goes a very long way to helping you identify with them. Taking your soldiers into the field has never been more fun, partly due to the wide options for customization. New tactical considerations are forced on you by the fact that loud explosive weapons will draw new swarms of Lost towards you but because they don’t discriminate between XCOM and Advent, you can potentially use their hostility to your advantage. Most Lost are very weak, and killing one outright refunds your action, allowing you to chain attacks until you run out of ammo. Most combat in XCOM places a heavy emphasis on using cover, so it’s a nice change of pace to fight enemies who run straight at you, heedless of any danger. Several of your missions will take place in environments surrounded by large numbers of Lost, and your units will find themselves under constant pressure from these weak, but seemingly endless, opponents. War of the Chosen introduces the Lost, hordes of zombie-like mutated humans who have run amok in some of Earth’s cities. The rhythm of this core gameplay loop is incredibly absorbing, and War of the Chosen introduces a host of new research and engineering upgrades to flesh out this part of the experience. You’ll also undertake research and engineering projects to improve the weapons and tech available to your soldiers, to better equip them to face the myriad threats posed by Advent. Starting from a very low level of influence, you gradually expand the available area for active operations, establishing contact with resistance cells around the globe, discovering alien installations, and carrying out guerilla operations. The experience of playing XCOM 2 can be divided into two parts: campaign management, conducted from your mobile base, the Avenger and tactical strikes by small teams of operatives. The style of gameplay perfected in XCOM 2 has been so successful, that it has spawned an entire sub-genre of imitators: and XCOM’s relationship to turn-based strategy games brings to mind the relationship between Dark Souls and stamina-based RPGs. But a myriad of new enemies, classes, weapons, and gameplay mechanics means that this is an even richer experience than before – although the new refinements and enhancements make the return of some familiar shortcomings all the more disheartening. At its core, this game is still about managing a global insurgency, as you take the fight to Advent, the alien culture that has occupied Earth and is using the tools of gene therapy to usher a pliant population towards their doom. Released in 2017, War of the Chosen is a major expansion that introduced a slew of changes to XCOM 2 and completely remixed the standard experience.
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