![]() It takes the depth of Park Life‘s park and nature reserve specialisations and applies it to an area that is entirely based around cargo shipping, making a little extra money or getting tourists in. Tourism has been a big mid-late game fixture for a while now, but with Airports you can make it almost fully centre-stage to your city. But, it’s undeniable that other towns, cities and locations exist outside the world of Cities: Skylines and we might just be seeing the start of that becoming something palpable, or even more core to future gameplay, with Cities: Skylines Airports. ![]() Maybe that was for the best, the 2013 iteration hammered down so hard on that (and suffered server issues) and that was held against it. In contrast, in Cities: Skylines you were undeniably alone in your sandbox efforts, there weren’t even SimCity 2000s ‘connections’ where you could run a transport link to the border of your territory and export or import goods with other regions. If you didn’t play Sim City then, well, you did miss out a bit, it was a fun idea with lots of cool options, however, its design was structured around EA’s at-the-time obsession with multiplayer. Its been out for a long time now, and so many people who play it now might have forgotten - or simply be unaware of - the perfect storm that surrounded its launch, it arrived in 2015, while Sim City (2013) was still fresh in the memories of city-building fans In fact, it was apparently the bumpy launch of Sim City which prompted the greenlight for Cities: Skylines. Approaching its seventh year Cities: Skylines is still going strong, the latest expansion - Cities: Skylines Airports - adds depth to an area that’s been crying out for a little attention for a while now, and slots in perfectly next to the commercial specialities added with the After Dark expansion.Ĭities: Skylines is, without doubt, an amazing game that’s captivated millions over the years. ![]()
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